This Akraino Blueprint, when completed, will implement the type II of Akraino PCEI Blueprint family that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi. This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming.
We are targeting the initial implementation to be available by R5. We are planning to do incremental releases afterwards on a periodic basis.
Cloud, Enterprise, Telco
Federated edge cloud imposes challenges in the edge service discovery and application migration in a device/edge/cloud setting. Goal is to address all these challenges by implementing a cloud gaming application in the federated edge cloud environment.
Business use cases
To implement the type II of Akraino PCEI Blueprint that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi.
This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming.
Business Cost - Initial Build Cost Target Objective
Cost of a proof of concept. Cost is only for the hardware. Federated KubeEdge is a software layer. Its managed applications can run on any Kubernetes environment. Validated edge stack including hardware choices should have manageable cost suitable for edge deployments.
Business Cost – Target Operational Objective
Federated KubeEdge edge service provides service portal for operational management. It supports zero touch deployment and monitoring capabilities.
KubeEdge supports application oriented security SPIFFE spec.
Cloud gaming in a federated edge cloud environment.
Blueprint proposed Name
Federated Multi-Access Edge Cloud Platform
Initial POD Cost (capex)
Less than USD100K
Scale & Type of Server
From 1 server to a rack.
|Distributed mobile cloud gaming.|
Docker/K8 - Container Orchestration
OS - Linux
SDN (Software Defined Networking)
|Self Nominate for PTL (Y/N)|
Deepak Vij (Main Futurewei Contact Person)
|Futureweiemail@example.com||KubeEdge MEC-SIG member||Y|
|Peng Du||Futureweifirstname.lastname@example.org||KubeEdge MEC-SIG member||N|
|Qi Fei||Huaweiemail@example.com||KubeEdge MEC-SIG member||N|
|Xue Bai||Huaweifirstname.lastname@example.org||KubeEdge MEC-SIG member||N|
Gao Chen (Main China Unicom Contact Person)
|China Unicom Research Instituteemail@example.com||KubeEdge MEC-SIG member||N|
|Jiawei Zhang||Shanghai Jiao Tong Universityfirstname.lastname@example.org||KubeEdge MEC-SIG member||N|
|Suhong Chen||Shanghai Jiao Tong Universityemail@example.com||KubeEdge MEC-SIG member||N|
1) Ruolin Xing
2) Shangguang Wang
3) Ao Zhou
|State Key Laboratory of Network and Switching Technology, Beijing University of Posts and Telecommunications||1) firstname.lastname@example.org|
|KubeEdge MEC-SIG members|
|Jiahong Ning||Southeastern Universityemail@example.com||KubeEdge MEC-SIG member||N|