This Akraino Blueprint, when completed, will implement the type II of Akraino PCEI Blueprint family that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi. This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming.

We are targeting the initial implementation to be available by R5. We are planning to do incremental releases afterwards on a periodic basis.

Attributes

Description

Type

New

Industry Sector

Cloud, Enterprise, Telco

Business driver

Federated edge cloud imposes challenges in the edge service discovery and application migration in a device/edge/cloud setting. Goal is to address all these challenges by implementing a cloud gaming application in the federated edge cloud environment.



Business use cases

To implement the type II of Akraino PCEI Blueprint that specifically focuses on a solution consisting of a mobile game deployed across multiple heterogenous edge nodes using network access technologies such as mobile and Wifi.

This implementation demonstrates seamless roaming using KubeEdge technology-set. It essentially allows users to locally access multi-access edge computing (MEC)-enabled services while roaming.


Business Cost - Initial Build Cost Target Objective

Cost of a proof of concept. Cost is only for the hardware. Federated KubeEdge is a software layer. Its managed applications can run on any Kubernetes environment. Validated edge stack including hardware choices should have manageable cost suitable for edge deployments. 

Business Cost – Target Operational Objective

Federated KubeEdge edge service provides service portal for operational management. It supports zero touch deployment and monitoring capabilities.

Security need

KubeEdge supports application oriented security SPIFFE spec.

Regulations

N/A

Other restrictions

N/A

Additional details

N/A

BluePrint Details

Case Attributes

Description

Informational

Type

New


Blueprint Family

PCEI


Use Case

Cloud gaming in a federated edge cloud environment.


Blueprint proposed Name

Federated Multi-Access Edge Cloud Platform


Initial POD Cost (capex)

Less than USD100K


Scale & Type of Server

From 1 server to a rack.


Applications

Distributed mobile cloud gaming.


Power Restrictions

NA


Infrastructure orchestration

Docker/K8 - Container Orchestration

OS - Linux


SDN (Software Defined Networking)

None


Workload Type

Containers


Additional Details

N/A


Committer


Committer

Company

Committer

Contact Info

Committer Bio

Committer Picture

 Self Nominate for PTL (Y/N)
Armtina.tsou@arm.com

N

Deepak Vij (Main Futurewei Contact Person)

Futureweidvij@futurewei.comKubeEdge MEC-SIG member
Y
Peng DuFutureweipdu@futurewei.comKubeEdge MEC-SIG member
N

Hao Xu

Futureweihxu1@futurewei.com

N
Qi FeiHuaweiqf.qifei@huawei.comKubeEdge MEC-SIG member
N
Xue BaiHuaweixuebai@huawei.comKubeEdge MEC-SIG member
N

Gao Chen  (Main China Unicom Contact Person)

China Unicom Research Institutecheng96@chinaunicom.cnKubeEdge MEC-SIG member
N
Jiawei ZhangShanghai Jiao Tong Universityjiaweizhang@sjtu.edu.cnKubeEdge MEC-SIG member
N
Suhong ChenShanghai Jiao Tong Universitysh-chen@sjtu.edu.cnKubeEdge MEC-SIG member
N

1) Ruolin Xing

2) Shangguang Wang

3) Ao Zhou

State Key Laboratory of Network and Switching Technology, Beijing University of Posts and Telecommunications1) xrl@bupt.edu.cn
2) sgwang@bupt.edu.cn
3) aozhou@bupt.edu.cn
KubeEdge MEC-SIG members


N

Jiahong NingSoutheastern University13768410701@163.comKubeEdge MEC-SIG member
N






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