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Introduction

This type II BP of PCEI family focuses on solution with a The blueprint highlights an end-to-end solution for mobile game deployed across multiple heterogenous heterogeneous edge nodes using various network access modes including mobile and Wifiprotocols such as mobile and WiFi and others. This blueprint demonstrates how an application leverages a distributed and multi access network edge environment in order to get all the benefits of edge computing. The key component is a this federated multi-access edge cloud platform – it features several key components. The platform sits between applications and underlying heterogeneous edge infrastructure and also abstracts the multi-access interface and exposes application developer friendly APIs. This blueprint leverages upstream project KubeEdge as baseline platform – this includes the enhanced  federation function (Karmada).

Telco/GSMA side complexities (5GC/NEF etc.) need to be thought through and designed appropriately in order to realize extremely low latencies (10 ms) requirements desired by typical MEC use cases. It is important to highlight that just enabling KubeEdge federation in itself is not enough to achieve federated MEC platform. For the multi access, we may initially use a simulated mobile access environment to mimic a real time device access protocol conditions as part of the initial release/s.

Federated MEC Cloud Platform – Functional Diagram

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