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Blueprint species:

Use Case Attributes

Description

Informational

Type

New

 

Blueprint Family

Integrated Edge Cloud (IEC)

 

Use Case

AR/VR Ecosystem

 

Blueprint proposed Name

IEC Type 4: AR/VR oriented Internet Edge Stack for Integrated Edge Cloud (IEC) Blueprint Family

 

Initial POD Cost (capex)

NVIDIA Tesla K80 GPUs

N/A

 

Scale & Type


 

Applications

Augmented reality and virtual reality for gaming, remote conferencing and interactive immersive films (especially SLAM and ray tracing)

 

Power and memory restrictions


 

Infrastructure orchestration

Need video caching for tenants

 

SDN

Calico and K8s, and Containers serving as client/server (a database to collect sensor data in format of six degrees of freedom) and server/client (a database for rasterization in video format)

 

Workload Type

Containers for raytracing and video caching, other techniques could be offload to Edge includes but not limited to:


  1. Modeling (Modeling describes the process of forming the shape of an object)

[Funk03] Funkhouser T, Min P, Kazhdan M, Chen J, Halderman A, Dobkin D, Jacobs D. A search engine for 3D models. ACM Transactions on Graphics 2003; 22(1): 83–105.

*[Hopp96] H. Hoppe, "Progressive Meshes," SIGGRAPH96, pp. 99-108.

[Lore87] W. Lorensen and H. Cline, "Marching Cubes: A High Resolution 3D Surface Construction Algorithm," SIGGRAPH 87, pp. 163-169.

[Funk03] Funkhouser T, Min P, Kazhdan M, Chen J, Halderman A, Dobkin D, Jacobs D. A search engine for 3D models. ACM Transactions on Graphics 2003; 22(1): 83–105.

[Lore87] W. Lorensen and H. Cline, "Marching Cubes: A High Resolution 3D Surface Construction Algorithm," SIGGRAPH 87, pp. 163-169.

2. Anti-aliasing

*[Cook86] R. Cook, "Stochastic Sampling in Computer Graphics," ACM TOG, (January 1986), pp. 51-72.

3. Compositing

*[Port84] Porter, T. and Duff, T. "Compositing Digital Images," SIGGRAPH '84, pp 253-259.

*[Zong99] D. Zongker, D. Werner, B. Curless, and D. Salesin. “Environment Matting and Compositing”, SIGGRAPH ’99, pp. 205-214.

*[Pére03] Pérez, P., Gangnet, M., and Blake, A. 2003. "Poisson image editing". ACM Trans. Graph. (SIGGRAPH 2003) 22, 3 (Jul. 2003), 313-318.

4. Texture

[Perl85] K. Perlin, "An Image Synthesizer". SIGGRAPH 85, pp. 287-296.

*[Heck86] P. Heckbert, "Survey of Texture Mapping," IEEE CG&A (November 1986), pp. 56-67.

*[Sims91] K. Sims, “Artificial Evolution for Computer Graphics,” SIGGRAPH 91, pp. 319-328.

[Scho00] Schodl A., Szeliski R., Salesin D., Essai.: "Video textures". In ACM Transactions on Graphics (ACM SIGGRAPH 2000) (2000), vol. 19, pp. 489–498.

*[WEI00] Wei, L.-Y., and Levoy, M. "Fast texture synthesis using tree-structured vector quantization". In Proceedings of SIGGRAPH 2000 (July 2000), pp. 479–488.

[Perl85] K. Perlin, "An Image Synthesizer". SIGGRAPH 85, pp. 287-296.

[Scho00] Schodl A., Szeliski R., Salesin D., Essai.: "Video textures". In ACM Transactions on Graphics (ACM SIGGRAPH 2000) (2000), vol. 19, pp. 489–498.

5. Image-based Rendering

*[Debe96] P. Debevec, C. Taylor, and J. Malik, “Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach”, SIGGRAPH ’96, pp. 11-20.

[McMi95] L. McMillan and G. Bishop, “Plenoptic Modeling: An Image-Based Rendering System”, SIGGRAPH ’95, pp. 39-46.

[Levo96] M. Levoy and P. Hanrahan, “Light Field Rendering”,SIGGRAPH ’96, pp. 31-42.

[McMi95] L. McMillan and G. Bishop, “Plenoptic Modeling: An Image-Based Rendering System”, SIGGRAPH ’95, pp. 39-46.

[Levo96] M. Levoy and P. Hanrahan, “Light Field Rendering”,SIGGRAPH ’96, pp. 31-42.

6. GPU

*[Purc02] T. Purcell, I. Buck, W. Mark, and P. Hanrahan, "Ray Tracing on Programmable Graphics Hardware", SIGGRAPH '02, pp. 703-712.

[Krug03] Krüger, J., Westermann, R. 2003. “Acceleration Techniques for GPU-based Volume Rendering”. Proceedings of IEEE Visualization 2003, 287-292,

7. Rendering and Illumination Models

*[Cook81] R. Cook and K. Torrance, "A Reflectance Model for Computer Graphics," SIGGRAPH 81, pp. 307-316.

*[Kaji86] J. Kajiya, "The Rendering Equation," SIGGRAPH 86, pp. 143-150.

*[Cohe88] M. Cohen, S. Chen, J. Wallace, and D. Greenberg, "A Progressive Refinement Approach to Fast Radiosity Image Generation," SIGGRAPH 88, pp. 75-84.

[Jens98] H. Jensen and P. Christensen. “Efficient Simulation of Light Transport in Scenes With Participating Media Using Photon Maps”, SIGGRAPH ’98, pp. 311-320.

*[Sloa02] P. Sloan, J. Kautz, and J. Snyder. "Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments". ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002), 21(3):527-–536, July 2002.

8. Animation

*[Bara98] D. Baraff and A. Witkin. “Large time steps in cloth simulation,” SIGGRAPH’98, pages43-54, 1998.

*[Hahn88] J. Hahn, "Realistic Animation of Rigid Bodies". SIGGRAPH 88, pp. 299-308.

[Witk88] A. Witkin and M. Kass, "Spacetime Constraints". SIGGRAPH 88, pp. 159-168.

*[Brud95] A. Bruderlin and L. Williams, “Motion Signal Processing”, SIGGRAPH ’95, pp. 97-104.

[Glei98] M. Gleicher, “Retargeting Motion to New Characters”, SIGGRAPH ’98, pp. 33-42.

[Kova02] Kovar, L., Gleicher, M., and Pighin, F. 2002. “Motion graphs”. In Proceedings of the 29th Annual Conference on Computer Graphics and interactive Techniques (San Antonio, Texas, July 23 - 26, 2002). SIGGRAPH '02. ACM Press, New York, NY, 473-482.

9. Sound

*[Taka92] T. Takala and J. Hahn, "Sound Rendering," SIGGRAPH 92, pp. 211-220.

10. Non-Photorealistic Rendering

*[Meie96] B. Meier, “Painterly Rendering for Animation”, SIGGRAPH ’96, pp. 477-484.

*[Prau01] E. Praun, H. Hoppe, M. Webb, and A. Finkelstein, "Real-Time Hatching", SIGGRAPH '01, pp. 581-586

11. Point Based Rendering

[Rusi00] S. Rusinkiewicz, M. Levoy, "QSplat: a multiresolution point rendering system for large meshes", Computer Graphics, (SIGGRAPH 2000 Proceedings), pp. 343–352

[Pfis00] H. Pfister, M. Zwicker, J. Barr, and M. Gross, "Surfels: Surface Elements as Rendering Primitives", SIGGRAPH '00, pp. 335-342.

12. HDR and Tone Mapping

*[Debe97] Paul E. Debevec , Jitendra Malik, "Recovering high dynamic range radiance maps from photographs", Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.369-378, August 1997

*[Rein02] Reinhard, E., Stark, M., Shirley, P., and Ferwerda, J. 2002. "Photographic tone reproduction for digital images". ACM Trans. Graph. 21, 3 (Jul. 2002), 267-276

13. Computational Photography

[Agar04] Agarwala, A., Dontcheva, M., Agrawala, M., Drucker, S., Colburn, A., Curless, B., Salesin, D., and Cohen, M. 2004. Interactive digital photomontage. ACM Trans. Graph. 23, 3 (Aug. 2004), 294-302.

14. Visualization

*[Dreb88] R. Drebin, L. Carpenter, and P. Hanrahan, "Volume Rendering," SIGGRAPH 88, pp. 65-74.

[Levo88] Levoy, M. 1988. “Display of Surfaces From Volume Data”. IEEE Computer Graphics and Applications. 8, 3 (May 1988), 29-37.

[Bier93] Bier E.A., Stone M., Pier K., Buxton W., DeRose T.D. “Toolglass and magic lenses: the see-through interface” Int. Conf. on Computer Graphics and Interactive Techniques, Anaheim, CA, Pages: 73 – 80.  1993

*[Dole03] Helmut Doleisch, Martin Gasser, Helwig Hauser. “Interactive feature specification for focus+context visualization of complex simulation data”. Proceedings of the symposium on Data visualization, Grenoble, France, Pages: 239 – 248, 2003.

15. Medical Visualization

[Knis02] Kniss, J.; Kindlmann, G.; Hansen, C., “Multidimensional transfer functions for interactive volume rendering”, IEEE Trans. on Visualization and Computer Graphics, 8: 3, Page(s):270 – 285, July-Sept. 2002.

[Tory04] Tory, M.; Moller, T.; “Human factors in visualization research”. IEEE Transactions on Visualization and Computer Graphics, 10: 1,  Page(s):72 – 84, Jan.-Feb. 2004.

*[Beye07] Beyer, J. Hadwiger, M. Wolfsberger, S. Buhler, K. “High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions.” IEEE Trans. on Visualization and Computer Graphics, 13: 6,  page(s): 1696-1703, Nov.-Dec. 2007

*[Svak09] Svakhine, N.A. Ebert, D.S. Andrews, W.M., “Illustration-Inspired Depth Enhanced Volumetric Medical Visualization” IEEE Trans. On Visualization and Computer Graphics, 15: 1, page(s): 77-86, Jan.-Feb. 2009.

[Krug06] Kruger, J. Schneider, J. Westermann, R. “ClearView: An Interactive Context Preserving Hotspot Visualization Technique”, IEEE Trans. on Visualization and Computer Graphics, 12: 5, pp: 941-948, Sept.-Oct. 2006.

16. Image Guidance

[Azum97] Azuma, R. 1997. “A Survey of Augmented Reality”. Presence: Teleoperators and Virtual Environments. 6, 4 (Aug. 1997), 355-385

[Grim96] Grimson, W. E. L., Ettinger, G. J., White, S. J., Lozano-P´erez, T., Wells III, W. M., and Kikinis, R. (1996). An automatic registration method for frameless stereotaxy, image guided surgery, and enhanced reality visualization. IEEE Transactions on medical imaging, 15(2), 129–140.

[Helf07] Helferty JP, Sherbondy AJ, Kiraly AP, Higgins WE. Computer-based system for the virtual-endoscopic guidance of bronchoscopy. Computer Vision and Image Understanding Oct-Nov; 2007 108(1–2):171–187.

[Jin09] "Image Guided Medialization Laryngoplasty," Journal of Computer Animation and Virtual Worlds, Vol. 20, No. 1, January/February 2009 (Ge Jin, Nakhoon Baek, James Hahn, Steven Bielamowicz, Rajat Mittal, Raymond Walsh).

[Pete06] Terry M Peters. “Image-guidance for surgical procedures”, Phys. Med. Biol.51 R505-R540, 2006.

17. Registration

[Besl92] Besl PJ, McKay ND. "A method for registration of 3-D shapes," IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 14, no. 2, pp. 239-256, 1992.

[Aude00] Audette, M.A., Ferrie, F.P., Peters, T.M., "An algorithmic overview of surface registration techniques for medical imaging," Medical Image Analysis, vol. 4, pp. 201-217, 2000.

[Thir98] Thirion, J.P., "Image matching as a diffusion process: An analogy with Maxwell's demons," Med. Image Anal., vol. 2, no. 3, pp. 243-260, 1998.

18. Segmentation

*[Kass87] M. Kass, A. Witkin, and D. Terzopoulos, “Snakes: Active Contour Models” International Journal of Computer Vision, 1(4): 321-331, 1987.

*[Mall95] Malladi,R., Sethian, J.A., Vemuri, B.C., Shape modeling with front propagation: a level set approach, IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.17, no. 2, pp. 158-175, 1995.

*[Seth96] Sethian, J.A., "A fast marching level set method for monotonically advancing fronts," Proc Natl Acad Sci U S A, vol. 93, no. 4, pp. 1591-5, 1996.

 

Additional Details

GForce Series GPU might be better than NVIDIA Tesla K80 GPUs

 

Proposed PTL: 



Contributors: 

Tina Tsou 


Committers: 

Wenhui Zhang

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